微件:Act38 map act38rune 01 02

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<svg><polygon class="score_level" points="8,3 3,13 13,13"></polygon></svg>30
环境:单一性测试
可同时部署的单位数量减少至1
<svg><polygon class="score_level" points="8,3 3,13 13,13"></polygon></svg>0
协同战术:军械
所有我方单位的攻击力提升25%
<svg><polygon class="score_level" points="8,3 3,13 13,13"></polygon></svg>0
协同战术:突击
所有我方单位的攻击速度提升30
<svg><polygon class="score_level" points="8,3 3,13 13,13"></polygon></svg>0
协同战术:重部署
所有我方单位的再部署时间减少25%
<svg><polygon class="score_level" points="8,3 3,13 13,13"></polygon></svg>20
目标:最后防线
我方防御点可承受的敌方数量变为1
<svg><polygon class="score_level" points="8,3 3,13 13,13"></polygon></svg>0
协同战术:军械
所有我方单位的攻击力提升25%
<svg><polygon class="score_level" points="8,3 3,13 13,13"></polygon></svg>0
协同战术:突击
所有我方单位的攻击速度提升30
<svg><polygon class="score_level" points="8,3 3,13 13,13"></polygon></svg>0
协同战术:技巧
所有我方技能的技力消耗减少25%
<svg><polygon class="score_level" points="8,3 3,13 13,13"></polygon></svg>20
目标:隐秘行动I
最多可编入10名干员进入作战
<svg><polygon class="score_level" points="8,3 3,13 13,13"></polygon></svg>40
环境:无畏铁壁
场上初始存在额外的<游击队盾卫>
<svg><polygon class="score_level" points="8,3 3,13 13,13"></polygon></svg>10
目标:深度渗透I
部署费用的自然回复速度降低25%
<svg><polygon class="score_level" points="8,3 3,13 13,13"></polygon></svg>10
目标:应急合约
近卫、重装和特种干员的部署费用提升至2倍
<svg><polygon class="score_level" points="8,3 3,13 13,13"></polygon></svg>10
目标:应急合约
辅助、狙击和术师干员的部署费用提升至1.5倍
<svg><polygon class="score_level" points="8,3 3,13 13,13"></polygon></svg>30
源石环境:侵蚀I
所有我方单位的生命值降低15%
<svg><polygon class="score_level" points="8,3 3,13 13,13"></polygon></svg>40
源石环境:侵蚀II
所有我方单位的生命值降低25%
<svg><polygon class="score_level" points="8,3 3,13 13,13"></polygon></svg>30
源石环境:活性I
所有敌人的生命值提升30%
<svg><polygon class="score_level" points="8,3 3,13 13,13"></polygon></svg>40
源石环境:活性II
所有敌人的生命值提升50%
<svg><polygon class="score_level" points="8,3 3,13 13,13"></polygon></svg>50
源石环境:活性III
所有敌人的生命值提升80%
<svg><polygon class="score_level" points="8,3 3,13 13,13"></polygon></svg>20
游击队传令兵:隐蔽传令
<游击队传令兵>获得隐匿
<svg><polygon class="score_level" points="8,3 3,13 13,13"></polygon></svg>10
游击队传令兵:进攻指令
<游击队传令兵>在场时,强化所有敌军的攻击力效果提升至50%
<svg><polygon class="score_level" points="8,3 3,13 13,13"></polygon></svg>20
游击队传令兵:强健体魄II
<游击队传令兵>的生命值提升60%
<svg><polygon class="score_level" points="8,3 3,13 13,13"></polygon></svg>20
游击队传令兵:防守指令
<游击队传令兵>在场时,强化所有敌军的防御力效果提升至500
<svg><polygon class="score_level" points="8,3 3,13 13,13"></polygon></svg>10
游击队狙击手:营养补剂
<游击队狙击手>的生命值提升100%
<svg><polygon class="score_level" points="8,3 3,13 13,13"></polygon></svg>10
游击队狙击手:穿甲弩箭
<游击队狙击手>的攻击力提升50%
<svg><polygon class="score_level" points="8,3 3,13 13,13"></polygon></svg>20
环境:平台翻修
可部署的<特制水上平台>减少至1
孤军深入
作战任务
作战任务:孤军深入
携带指定测试指标中的任意一项通过一场测试。
实力核验
作战任务
作战任务:实力核验
在一次测试中,圣所判定的总分达到150分。
阻截号令
作战任务
作战任务:阻截号令
同时携带指定测试指标通过一场测试。