微件:Crisis v2 03-02

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                            环境:嘈杂 
                           
                               40 
                           
<废能干扰>自然技力回复速度变为0
<svg>
                       <polygon class="score_level" points="8,3 3,13 13,13"></polygon>
</svg>40
                            环境:音乐之喜 
                           
                               支援指标 
                           
<重整束流>干员自然技力回复速度+1.3/秒
<svg>
                       <polygon class="score_level" points="8,3 3,13 13,13"></polygon>
</svg>0
                            源石环境:活性II 
                           
                               20 
                           
所有敌人的生命值+50%(同类效果叠加)
<svg>
                       <polygon class="score_level" points="8,3 3,13 13,13"></polygon>
</svg>20
                            源石环境:刺激II 
                           
                               10 
                           
所有敌人的攻击力+25%(同类效果叠加)
<svg>
                       <polygon class="score_level" points="8,3 3,13 13,13"></polygon>
</svg>10
                            “街头卖艺者”:叮当响 
                           
                               20 
                           
<“街头卖艺者”>攻击重整束流之外的单位时,额外造成2次伤害
<svg>
                       <polygon class="score_level" points="8,3 3,13 13,13"></polygon>
</svg>20
                            “街头卖艺者”:市井生涯I 
                           
                               10 
                           
<“街头卖艺者”>的生命值+80%(同类效果叠加)
<svg>
                       <polygon class="score_level" points="8,3 3,13 13,13"></polygon>
</svg>10
                            “街头卖艺者”:滥竽充数I 
                           
                               10 
                           
<“街头卖艺者”>的攻击力+50%(同类效果叠加)
<svg>
                       <polygon class="score_level" points="8,3 3,13 13,13"></polygon>
</svg>10
阵眼任务:市井之音测试
完成一次作战,并同时【环境:嘈杂】【“街头卖艺者”:叮当响】通关
                            源石环境:活性III 
                           
                               30 
                           
所有敌人的生命值+80%(同类效果叠加)
<svg>
                       <polygon class="score_level" points="8,3 3,13 13,13"></polygon>
</svg>30
                            目标:最后防线 
                           
                               10 
                           
我方防御点可承受的敌方数量变为1
<svg>
                       <polygon class="score_level" points="8,3 3,13 13,13"></polygon>
</svg>10
                            环境:杂物堆积(下) 
                           
                               20 
                           
战场左下方1个位置无法部署我方单位
<svg>
                       <polygon class="score_level" points="8,3 3,13 13,13"></polygon>
</svg>20
                            环境:杂物堆积(上) 
                           
                               20 
                           
战场左上方1个位置无法部署我方单位
<svg>
                       <polygon class="score_level" points="8,3 3,13 13,13"></polygon>
</svg>20
                            量产巨像:润滑 
                           
                               20 
                           
<量产巨像>的移动速度+150%
<svg>
                       <polygon class="score_level" points="8,3 3,13 13,13"></polygon>
</svg>20
                            量产巨像:精工匠造I 
                           
                               20 
                           
<量产巨像>的生命值+50%,且攻击力+50%(同类效果叠加)
<svg>
                       <polygon class="score_level" points="8,3 3,13 13,13"></polygon>
</svg>20
阵眼任务:标准能力测试
完成一次作战,同时评分大于等于200分
                            格特鲁德:镜子 
                           
                               30 
                           
战场中出现1个<格特鲁德女士>
<svg>
                       <polygon class="score_level" points="8,3 3,13 13,13"></polygon>
</svg>30
                            格特鲁德:幻影大师 
                           
                               20 
                           
<格特鲁德女士>产生<虚像>的技能冷却时间-50%
<svg>
                       <polygon class="score_level" points="8,3 3,13 13,13"></polygon>
</svg>20
                            格特鲁德:真伪莫辨I 
                           
                               10 
                           
<格特鲁德的虚像>生命值+100%(同类效果叠加)
<svg>
                       <polygon class="score_level" points="8,3 3,13 13,13"></polygon>
</svg>10
                            格特鲁德:真伪莫辨I 
                           
                               10 
                           
<格特鲁德的虚像>生命值+100%(同类效果叠加)
<svg>
                       <polygon class="score_level" points="8,3 3,13 13,13"></polygon>
</svg>10
                            残党萨克斯手:夺命音符 
                           
                               20 
                           
<残党萨克斯手>的攻击力+80%(同类效果叠加)
<svg>
                       <polygon class="score_level" points="8,3 3,13 13,13"></polygon>
</svg>20
                            残党萨克斯手:坚如乐器I 
                           
                               20 
                           
<残党萨克斯手>的防御力+800(同类效果叠加)
<svg>
                       <polygon class="score_level" points="8,3 3,13 13,13"></polygon>
</svg>20
                            残党萨克斯手:坚如乐器I 
                           
                               20 
                           
<残党萨克斯手>的防御力+800(同类效果叠加)
<svg>
                       <polygon class="score_level" points="8,3 3,13 13,13"></polygon>
</svg>20
                            高塔术师:荣光四溢 
                           
                               20 
                           
<高塔术师>攻击重整束流之外的目标时,造成的溅射伤害+100%
<svg>
                       <polygon class="score_level" points="8,3 3,13 13,13"></polygon>
</svg>20
                            高塔术师:正统技艺I 
                           
                               10 
                           
<高塔术师>的攻击速度+30(同类效果叠加)
<svg>
                       <polygon class="score_level" points="8,3 3,13 13,13"></polygon>
</svg>10
                            高塔术师:正统技艺I 
                           
                               10 
                           
<高塔术师>的攻击速度+30(同类效果叠加)
<svg>
                       <polygon class="score_level" points="8,3 3,13 13,13"></polygon>
</svg>10
                            高塔术师:高坐云端 
                           
                               20 
                           
<高塔术师>获得隐匿
<svg>
                       <polygon class="score_level" points="8,3 3,13 13,13"></polygon>
</svg>20
阵眼任务:杂乱环境测试
完成一次作战,并同时携带【源石环境:活性III】【目标:最后防线】【环境:杂物堆积(下)】通关