- Trust Point calculation method upon finishing a level:
- Only operators in a team will gain Trust Points, and each of those operators gains an equal amount of points. (The numerical value of Trust Point is obtained by the following conditions)
- When passing any level that is not annihilation with 3 or more than 3 stars, Trust Points gained = amount of sanity spent.
- When passing annihilation, Trust Points gained = amount of sanity that is actually spent after any potential refunding due to leaks.
- When passing main story levels or event levels with 2 stars or less, Trust Points gained = amount of sanity spent - 1.
- When passing daily rotation resource levels with 2 stars or less, Trust Points gained = amount of sanity spent / 2. (rounded down if the number is not an integer)
- Base Trust Point Bubbles value calculation method:
- Orange bubbles provide points based on dorm ambience count of the floor the operator is on, Control Center RIIC Assistant bubble provides points based on total dorm ambience of all existing dorms, Floor Level Assistants B1-B4 bubbles provide points based on dorm ambience count of their respective floors.
- Orange bubble is capped at 100 points, Floor Level Assistants bubbles are capped at 125 points, Control Center RIIC Assistant bubble is capped at 500 points. The capped value means only up to this many points can be collected each time tapping the bubble.
- When Trust Percentage reaches 100%, all available bonus stats from trust progression are earned.
- When using a support unit from friends, the support unit's bonus trust stats are calculated with trust percentage / 2 instead of the original percentage. If the support unit is not promoted at all, or if the team has no promoted unit, then the support unit's bonus trust stat is calculated with trust percentage / 4.