IG-DF-3 机械质检通道/data

options
characterLimit2
maxLifePoint10
initialCost50
maxCost99
costIncreaseTime1
moveMultiplier0.5
steeringEnabledtrue
isTrainingLevelfalse
isHardTrainingLevelfalse
isPredefinedCardsSelectablefalse
maxPlayTime-1
functionDisableMask"NONE"
configBlackBoard
key"rect_1"
value0
valueStr""
key"rect_2"
value0
valueStr""
key"rect_3"
value0
valueStr""
key"rect_4"
value0
valueStr""
key"rect_5"
value0
valueStr""
key"rect_6"
value0
valueStr""
key"rect_7"
value0
valueStr""
key"rect_8"
value0
valueStr""
key"rect_9"
value0
valueStr""
key"rect_10"
value0
valueStr""
key"rect_11"
value0
valueStr""
key"rect_12"
value0
valueStr""
key"rect_13"
value0
valueStr""
key"rect_14"
value0
valueStr""
key"rect_15"
value0
valueStr""
key"rect_16"
value0
valueStr""
key"rect_17"
value0
valueStr""
key"rect_18"
value0
valueStr""
key"rect_19"
value0
valueStr""
key"rect_20"
value0
valueStr""
key"enable_war_fog"
value1
valueStrnull
key"enable_camera"
value1
valueStrnull
key"disable_character_gbuff"
value0
valueStrnull
key"disable_enemy_gbuff"
value0
valueStrnull
key"CAMERA_VIEW_LEVEL"
value0
valueStrnull
key"CAMERA_START_GRID"
value0
valueStr"(7,11)"
key"construct_view_scale"
value0
valueStrnull
levelIdnull
mapIdnull
bgmEvent"Rhinelabbattle"
environmentSenull
mapData
map
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
tiles
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_wall"
heightType"HIGHLAND"
buildableType"RANGED"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_start_cooperate"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboard
key"side"
value0
valueStr"Shared"
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_hole"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_hole"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_hole"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"ALL"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"ALL"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_start_cooperate"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboard
key"side"
value0
valueStr"Shared"
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_start_cooperate"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboard
key"side"
value0
valueStr"Shared"
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"ALL"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"ALL"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_start_cooperate"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboard
key"side"
value0
valueStr"Shared"
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_ristar_road_forbidden"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effects
key"map_038_sign_glow_02"
offset
x0
y0
z0
direction"UP"
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_start_cooperate"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboard
key"side"
value0
valueStr"Shared"
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_wall"
heightType"HIGHLAND"
buildableType"RANGED"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_wall"
heightType"HIGHLAND"
buildableType"RANGED"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_wall"
heightType"HIGHLAND"
buildableType"RANGED"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_hole"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_hole"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_wall"
heightType"HIGHLAND"
buildableType"RANGED"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_ristar_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_start_cooperate"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboard
key"side"
value0
valueStr"Shared"
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_end_cooperate"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboard
key"side"
value0
valueStr"Side_B"
key"branch_id"
value0
valueStr"e2"
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_ristar_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_start_cooperate"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboard
key"side"
value0
valueStr"Shared"
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_end_cooperate"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboard
key"side"
value0
valueStr"Side_A"
key"branch_id"
value0
valueStr"e1"
effectsnull
tileKey"tile_grvtybtn"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboard
key"source_direction"
value2
valueStrnull
key"activate_block_cnt"
value1
valueStrnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_ristar_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_start_cooperate"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboard
key"side"
value0
valueStr"Shared"
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_end_cooperate"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboard
key"side"
value0
valueStr"Side_B"
key"branch_id"
value0
valueStr"e2"
effectsnull
tileKey"tile_grvtybtn"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboard
key"source_direction"
value0
valueStrnull
key"activate_block_cnt"
value1
valueStrnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_ristar_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_start_cooperate"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboard
key"side"
value0
valueStr"Shared"
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_end_cooperate"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboard
key"side"
value0
valueStr"Side_A"
key"branch_id"
value0
valueStr"e1"
effectsnull
tileKey"tile_hole"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_ristar_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_start_cooperate"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboard
key"side"
value0
valueStr"Shared"
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_wall"
heightType"HIGHLAND"
buildableType"RANGED"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_wall"
heightType"HIGHLAND"
buildableType"RANGED"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_wall"
heightType"HIGHLAND"
buildableType"RANGED"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_hole"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_wall"
heightType"HIGHLAND"
buildableType"RANGED"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_ristar_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_start_cooperate"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboard
key"side"
value0
valueStr"Shared"
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_hole"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_hole"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_hole"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_hole"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_hole"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_hole"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_hole"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_hole"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_hole"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_ristar_road_forbidden"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effects
key"map_038_sign_glow_02"
offset
x0
y0
z0
direction"UP"
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_start_cooperate"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboard
key"side"
value0
valueStr"Shared"
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_start_cooperate"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboard
key"side"
value0
valueStr"Shared"
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_road"
heightType"LOWLAND"
buildableType"MELEE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_wall"
heightType"HIGHLAND"
buildableType"RANGED"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_floor"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_start_cooperate"
heightType"LOWLAND"
buildableType"NONE"
passableMask"ALL"
playerSideMask"ALL"
blackboard
key"side"
value0
valueStr"Shared"
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType"HIGHLAND"
buildableType"NONE"
passableMask"FLY_ONLY"
playerSideMask"ALL"
blackboardnull
effectsnull
blockEdgesnull
tagsnull
effectsnull
layerRectsnull
tilesDisallowToLocate
空数组
runes
difficultyMask"FOUR_STAR"
key"global_lifepoint"
professionMask1023
buildableMask"ALL"
blackboard
key"value"
value5
valueStrnull
difficultyMask"FOUR_STAR"
key"enemy_attribute_mul"
professionMask1023
buildableMask"ALL"
blackboard
key"atk"
value1.4
valueStrnull
key"def"
value1.4
valueStrnull
key"max_hp"
value1.4
valueStrnull
key"move_speed"
value1.5
valueStrnull
difficultyMask"FOUR_STAR"
key"global_cost_recovery_mul"
professionMask1023
buildableMask"ALL"
blackboard
key"scale"
value2
valueStrnull
difficultyMask"FOUR_STAR"
key"level_enemy_replace"
professionMask1023
buildableMask"ALL"
blackboard
key"key"
value0
valueStr"enemy_4009_murgby"
key"value"
value0
valueStr"enemy_4009_murgby_2"
difficultyMask"FOUR_STAR"
key"level_enemy_replace"
professionMask1023
buildableMask"ALL"
blackboard
key"key"
value0
valueStr"enemy_4010_mubsbl"
key"value"
value0
valueStr"enemy_4010_mubsbl_2"
globalBuffs
prefabKey"cooperate_fortress_global_buff"
blackboard
key"rest_time"
value60
valueStrnull
key"wave_time"
value90
valueStrnull
key"life_point"
value3
valueStrnull
key"rest_add"
value5
valueStrnull
key"wave_time_last"
value120
valueStrnull
overrideCameraEffectnull
passProfessionMaskFlagfalse
professionMask"NONE"
playerSideMask"ALL"
routes
motionMode"E_NUM"
startPosition
row0
col0
endPosition
row0
col0
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpointsnull
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"E_NUM"
startPosition
row0
col0
endPosition
row0
col0
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpointsnull
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row2
col0
endPosition
row6
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row2
col3
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row3
col0
endPosition
row6
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row3
col3
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row11
col0
endPosition
row7
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row11
col3
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row10
col28
endPosition
row3
col28
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"WAIT_FOR_SECONDS"
time200
position
row0
col0
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row7
col16
endPosition
row6
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"WAIT_FOR_SECONDS"
time6
position
row0
col0
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row6
col16
reachOffset
x-0.234375
y0.296875
randomizeReachOffsetfalse
reachDistance0
type"WAIT_FOR_SECONDS"
time6
position
row0
col0
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row7
col16
reachOffset
x0.4375
y0.015625
randomizeReachOffsetfalse
reachDistance0
type"WAIT_FOR_SECONDS"
time6
position
row0
col0
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row6
col16
reachOffset
x0.265625
y-0.015625
randomizeReachOffsetfalse
reachDistance0
type"WAIT_FOR_SECONDS"
time9
position
row0
col0
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row7
col17
reachOffset
x0.125
y-0.109375
randomizeReachOffsetfalse
reachDistance0
type"WAIT_FOR_SECONDS"
time9
position
row0
col0
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row6
col17
reachOffset
x0
y-0.15625
randomizeReachOffsetfalse
reachDistance0
type"WAIT_FOR_SECONDS"
time9
position
row0
col0
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row6
col16
reachOffset
x-0.09375
y0
randomizeReachOffsetfalse
reachDistance0
type"WAIT_FOR_SECONDS"
time12
position
row0
col0
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row7
col17
reachOffset
x-0.15625
y0.078125
randomizeReachOffsetfalse
reachDistance0
type"WAIT_FOR_SECONDS"
time12
position
row0
col0
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row4
col0
endPosition
row6
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row4
col3
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointtrue
motionMode"WALK"
startPosition
row5
col0
endPosition
row6
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row5
col3
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row7
col0
endPosition
row7
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row7
col3
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row9
col0
endPosition
row8
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row9
col3
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row4
col0
endPosition
row6
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row4
col2
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row6
col0
endPosition
row6
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row6
col2
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row7
col0
endPosition
row7
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row7
col2
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row8
col0
endPosition
row7
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row8
col2
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row9
col0
endPosition
row7
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row9
col2
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row2
col0
endPosition
row6
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row2
col2
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row3
col0
endPosition
row6
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row3
col2
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row11
col0
endPosition
row7
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row11
col2
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"E_NUM"
startPosition
row0
col0
endPosition
row0
col0
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpointsnull
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"E_NUM"
startPosition
row0
col0
endPosition
row0
col0
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpointsnull
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row4
col0
endPosition
row6
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row4
col1
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row6
col0
endPosition
row6
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row6
col1
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row7
col0
endPosition
row7
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row7
col1
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row8
col0
endPosition
row7
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row8
col1
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row2
col0
endPosition
row6
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row2
col1
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row3
col0
endPosition
row6
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row3
col1
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row10
col0
endPosition
row7
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row10
col1
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row11
col0
endPosition
row7
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row11
col1
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row2
col0
endPosition
row6
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row2
col1
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row3
col0
endPosition
row6
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row3
col1
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row10
col0
endPosition
row7
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row10
col1
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row11
col0
endPosition
row7
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row11
col1
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row6
col0
endPosition
row6
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row6
col3
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row7
col0
endPosition
row7
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row7
col3
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row13
col11
endPosition
row6
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row11
col11
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row10
col27
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row6
col27
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row6
col25
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row8
col25
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row8
col24
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row5
col24
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row5
col23
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row8
col23
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row8
col22
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row5
col22
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row5
col21
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row8
col21
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row8
col20
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row5
col20
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row10
col28
endPosition
row3
col28
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"WAIT_FOR_SECONDS"
time200
position
row0
col0
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row11
col0
endPosition
row7
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row10
col0
endPosition
row7
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row3
col0
endPosition
row6
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row2
col0
endPosition
row6
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row4
col0
endPosition
row6
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row4
col1
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row6
col0
endPosition
row6
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row6
col1
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row7
col0
endPosition
row7
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row7
col1
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row9
col0
endPosition
row7
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row9
col1
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row9
col0
endPosition
row7
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row8
col0
endPosition
row7
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row5
col0
endPosition
row6
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row4
col0
endPosition
row6
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row6
col0
endPosition
row6
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row6
col1
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row7
col0
endPosition
row7
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row7
col1
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row9
col0
endPosition
row7
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row8
col0
endPosition
row7
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row7
col0
endPosition
row7
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row6
col0
endPosition
row6
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row5
col0
endPosition
row6
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row4
col0
endPosition
row6
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row4
col0
endPosition
row6
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row4
col1
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row6
col0
endPosition
row6
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row6
col1
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row7
col0
endPosition
row7
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row7
col1
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row9
col0
endPosition
row7
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row9
col1
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row9
col0
endPosition
row7
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row8
col0
endPosition
row7
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row5
col0
endPosition
row6
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row4
col0
endPosition
row6
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row6
col0
endPosition
row6
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row6
col3
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row7
col0
endPosition
row7
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row7
col3
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row13
col11
endPosition
row6
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row11
col11
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row10
col27
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row6
col27
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row6
col25
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row8
col25
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row8
col24
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row5
col24
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row5
col23
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row8
col23
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row8
col22
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row5
col22
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row5
col21
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row8
col21
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row8
col20
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row5
col20
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row10
col28
endPosition
row3
col28
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"WAIT_FOR_SECONDS"
time200
position
row0
col0
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row11
col0
endPosition
row7
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row10
col0
endPosition
row7
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row3
col0
endPosition
row6
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row2
col0
endPosition
row6
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row4
col0
endPosition
row6
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row9
col0
endPosition
row8
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row6
col0
endPosition
row6
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row6
col1
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row7
col0
endPosition
row7
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row7
col1
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row9
col0
endPosition
row7
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row8
col0
endPosition
row7
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row5
col0
endPosition
row6
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row4
col0
endPosition
row6
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row2
col12
endPosition
row6
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row2
col27
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row6
col27
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row6
col25
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row8
col25
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row8
col24
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row5
col24
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row5
col23
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row8
col23
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row8
col22
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row5
col22
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row5
col21
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row8
col21
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row8
col20
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row5
col20
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row6
col0
endPosition
row6
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row6
col1
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row7
col0
endPosition
row7
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row7
col1
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row8
col0
endPosition
row7
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row7
col0
endPosition
row7
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row6
col0
endPosition
row6
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row4
col0
endPosition
row6
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row4
col1
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row6
col0
endPosition
row6
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row6
col1
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row7
col0
endPosition
row7
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row7
col1
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row9
col0
endPosition
row7
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row9
col1
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row8
col0
endPosition
row7
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row7
col0
endPosition
row7
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row6
col0
endPosition
row6
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row6
col0
endPosition
row6
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row6
col3
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row7
col0
endPosition
row7
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row7
col3
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row1
col8
endPosition
row6
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row3
col8
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row3
col27
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row6
col27
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row6
col25
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row5
col25
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row5
col24
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row8
col24
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row8
col23
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row5
col23
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row5
col22
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row8
col22
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row8
col21
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row5
col21
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row5
col20
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row6
col20
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row10
col28
endPosition
row3
col28
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"WAIT_FOR_SECONDS"
time200
position
row0
col0
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row2
col0
endPosition
row5
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row2
col1
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row3
col0
endPosition
row5
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row3
col1
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row5
col0
endPosition
row6
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row10
col0
endPosition
row8
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row10
col1
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row8
col0
endPosition
row7
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row11
col0
endPosition
row8
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row11
col1
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row5
col0
endPosition
row6
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row5
col2
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row6
col0
endPosition
row6
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row6
col2
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row7
col0
endPosition
row7
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row7
col2
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row8
col0
endPosition
row7
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row8
col2
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row8
col0
endPosition
row7
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row7
col0
endPosition
row7
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row6
col0
endPosition
row6
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row5
col0
endPosition
row6
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row4
col0
endPosition
row6
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row4
col1
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row6
col0
endPosition
row6
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row6
col1
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row7
col0
endPosition
row7
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row7
col1
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row9
col0
endPosition
row7
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row9
col1
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row9
col0
endPosition
row7
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row8
col0
endPosition
row7
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row7
col0
endPosition
row7
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row6
col0
endPosition
row6
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row5
col0
endPosition
row6
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row4
col0
endPosition
row6
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row2
col12
endPosition
row6
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row3
col12
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row3
col27
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row6
col27
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row6
col25
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row5
col25
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row5
col24
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row8
col24
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row8
col23
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row5
col23
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row5
col22
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row8
col22
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row8
col21
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row5
col21
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row5
col20
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row6
col20
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row2
col0
endPosition
row5
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row2
col1
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row3
col0
endPosition
row5
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row3
col1
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row10
col0
endPosition
row8
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row10
col1
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row11
col0
endPosition
row8
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row11
col1
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row4
col0
endPosition
row6
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row4
col1
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row6
col0
endPosition
row6
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row6
col1
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row7
col0
endPosition
row7
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row7
col1
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row9
col0
endPosition
row7
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row9
col1
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row2
col0
endPosition
row5
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row2
col1
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row3
col0
endPosition
row5
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row3
col1
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row10
col0
endPosition
row7
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row10
col1
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row11
col0
endPosition
row7
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row11
col1
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row9
col0
endPosition
row7
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row8
col0
endPosition
row7
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row7
col0
endPosition
row7
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row6
col0
endPosition
row6
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row5
col0
endPosition
row6
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row4
col0
endPosition
row6
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row6
col0
endPosition
row6
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row6
col3
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row7
col0
endPosition
row7
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row7
col3
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row10
col28
endPosition
row3
col28
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"WAIT_FOR_SECONDS"
time200
position
row0
col0
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row3
col0
endPosition
row5
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row3
col2
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row5
col0
endPosition
row6
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row5
col2
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row8
col0
endPosition
row7
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row8
col2
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row10
col0
endPosition
row8
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row10
col2
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row9
col0
endPosition
row7
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row8
col0
endPosition
row7
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row7
col0
endPosition
row7
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row6
col0
endPosition
row6
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row5
col0
endPosition
row6
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row4
col0
endPosition
row6
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row8
col0
endPosition
row8
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row5
col0
endPosition
row5
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row2
col0
endPosition
row5
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row2
col1
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row3
col0
endPosition
row5
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row3
col1
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row10
col0
endPosition
row7
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row10
col1
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row11
col0
endPosition
row7
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row11
col1
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row2
col0
endPosition
row5
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row2
col1
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row3
col0
endPosition
row5
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row3
col1
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row10
col0
endPosition
row7
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row10
col1
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row11
col0
endPosition
row7
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row11
col1
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row9
col0
endPosition
row7
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row8
col0
endPosition
row7
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row7
col0
endPosition
row7
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row6
col0
endPosition
row6
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row5
col0
endPosition
row6
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row4
col0
endPosition
row6
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row2
col0
endPosition
row5
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row2
col1
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row3
col0
endPosition
row5
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row3
col1
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row10
col0
endPosition
row7
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row10
col1
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row11
col0
endPosition
row7
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row11
col1
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row9
col0
endPosition
row7
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row8
col0
endPosition
row7
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row7
col0
endPosition
row7
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row6
col0
endPosition
row6
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row5
col0
endPosition
row6
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row4
col0
endPosition
row6
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row7
col0
endPosition
row7
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row6
col0
endPosition
row6
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row11
col8
endPosition
row7
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row11
col27
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row6
col27
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row6
col25
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row8
col25
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row8
col24
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row5
col24
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row5
col23
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row8
col23
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row8
col22
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row5
col22
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row5
col21
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row8
col21
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row8
col20
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row7
col20
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row2
col12
endPosition
row6
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row3
col12
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row3
col27
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row6
col27
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row6
col25
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row5
col25
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row5
col24
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row8
col24
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row8
col23
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row5
col23
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row5
col22
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row8
col22
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row8
col21
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row5
col21
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row5
col20
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row6
col20
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row10
col28
endPosition
row3
col28
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"WAIT_FOR_SECONDS"
time200
position
row0
col0
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row8
col0
endPosition
row8
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row5
col0
endPosition
row5
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row7
col0
endPosition
row7
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row6
col0
endPosition
row6
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row11
col0
endPosition
row8
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row10
col0
endPosition
row8
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row3
col0
endPosition
row5
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row2
col0
endPosition
row5
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row11
col0
endPosition
row8
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row10
col0
endPosition
row8
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row3
col0
endPosition
row5
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row2
col0
endPosition
row5
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row11
col0
endPosition
row8
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row10
col0
endPosition
row8
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row3
col0
endPosition
row5
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row2
col0
endPosition
row5
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row11
col0
endPosition
row8
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row10
col0
endPosition
row8
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row3
col0
endPosition
row5
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row2
col0
endPosition
row5
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row11
col0
endPosition
row8
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row10
col0
endPosition
row8
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row3
col0
endPosition
row5
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row2
col0
endPosition
row5
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row11
col0
endPosition
row8
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row10
col0
endPosition
row8
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row3
col0
endPosition
row5
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row2
col0
endPosition
row5
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"FLY"
startPosition
row1
col8
endPosition
row6
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row3
col8
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row3
col27
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row6
col27
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row6
col25
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row5
col25
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row5
col24
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row8
col24
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row8
col23
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row5
col23
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row5
col22
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row8
col22
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row8
col21
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row5
col21
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row5
col20
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row6
col20
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row7
col0
endPosition
row7
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row6
col0
endPosition
row6
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row11
col8
endPosition
row7
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row11
col27
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row7
col27
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row8
col0
endPosition
row8
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row8
col0
endPosition
row8
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row7
col0
endPosition
row7
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row7
col0
endPosition
row7
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row6
col0
endPosition
row6
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row6
col0
endPosition
row6
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row5
col0
endPosition
row5
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row5
col0
endPosition
row5
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row8
col0
endPosition
row8
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row7
col0
endPosition
row7
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row6
col0
endPosition
row6
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row5
col0
endPosition
row5
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row2
col12
endPosition
row6
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row2
col27
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row6
col27
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row6
col25
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row5
col25
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row5
col24
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row8
col24
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row8
col23
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row5
col23
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row5
col22
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row8
col22
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row8
col21
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row5
col21
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row5
col20
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row6
col20
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row1
col8
endPosition
row6
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row3
col8
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row3
col27
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row6
col27
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row6
col25
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row5
col25
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row5
col24
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row8
col24
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row8
col23
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row5
col23
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row5
col22
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row8
col22
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row8
col21
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row5
col21
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row5
col20
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row6
col20
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row10
col28
endPosition
row3
col28
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"WAIT_FOR_SECONDS"
time200
position
row0
col0
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row2
col12
endPosition
row6
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row2
col27
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row6
col27
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row8
col0
endPosition
row8
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row7
col0
endPosition
row7
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row6
col0
endPosition
row6
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row5
col0
endPosition
row5
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row8
col0
endPosition
row8
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row7
col0
endPosition
row7
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row6
col0
endPosition
row6
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row5
col0
endPosition
row5
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row11
col0
endPosition
row8
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row10
col0
endPosition
row8
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row9
col0
endPosition
row8
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row2
col0
endPosition
row5
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row3
col0
endPosition
row5
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row4
col0
endPosition
row5
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row7
col0
endPosition
row7
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row7
col0
endPosition
row7
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row6
col0
endPosition
row6
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row6
col0
endPosition
row6
col18
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row10
col28
endPosition
row3
col28
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"WAIT_FOR_SECONDS"
time200
position
row0
col0
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
extraRoutes
motionMode"WALK"
startPosition
row2
col29
endPosition
row1
col30
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"WAIT_FOR_SECONDS"
time9999
position
row0
col0
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row2
col30
endPosition
row1
col30
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"WAIT_FOR_SECONDS"
time9999
position
row0
col0
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row1
col29
endPosition
row1
col30
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"WAIT_FOR_SECONDS"
time9999
position
row0
col0
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row2
col30
endPosition
row1
col30
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"WAIT_FOR_SECONDS"
time9999
position
row0
col0
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row2
col29
endPosition
row1
col30
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"WAIT_FOR_SECONDS"
time9999
position
row0
col0
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row2
col30
endPosition
row1
col30
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"WAIT_FOR_SECONDS"
time9999
position
row0
col0
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row1
col29
endPosition
row1
col30
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"WAIT_FOR_SECONDS"
time9999
position
row0
col0
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row2
col30
endPosition
row1
col30
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"WAIT_FOR_SECONDS"
time9999
position
row0
col0
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row1
col29
endPosition
row1
col30
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"WAIT_FOR_SECONDS"
time9999
position
row0
col0
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row2
col29
endPosition
row1
col30
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"WAIT_FOR_SECONDS"
time9999
position
row0
col0
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row2
col30
endPosition
row1
col30
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"WAIT_FOR_SECONDS"
time9999
position
row0
col0
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row1
col29
endPosition
row1
col30
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"WAIT_FOR_SECONDS"
time9999
position
row0
col0
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row2
col29
endPosition
row1
col30
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"WAIT_FOR_SECONDS"
time9999
position
row0
col0
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row2
col29
endPosition
row1
col30
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"WAIT_FOR_SECONDS"
time9999
position
row0
col0
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row2
col30
endPosition
row1
col30
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"WAIT_FOR_SECONDS"
time9999
position
row0
col0
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row1
col29
endPosition
row1
col30
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"WAIT_FOR_SECONDS"
time9999
position
row0
col0
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row2
col29
endPosition
row1
col30
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"WAIT_FOR_SECONDS"
time9999
position
row0
col0
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row2
col30
endPosition
row1
col30
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"WAIT_FOR_SECONDS"
time9999
position
row0
col0
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row1
col29
endPosition
row1
col30
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"WAIT_FOR_SECONDS"
time9999
position
row0
col0
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row2
col29
endPosition
row1
col30
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"WAIT_FOR_SECONDS"
time9999
position
row0
col0
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row2
col30
endPosition
row1
col30
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"WAIT_FOR_SECONDS"
time9999
position
row0
col0
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row1
col29
endPosition
row1
col30
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"WAIT_FOR_SECONDS"
time9999
position
row0
col0
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row2
col29
endPosition
row1
col30
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"WAIT_FOR_SECONDS"
time9999
position
row0
col0
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row2
col30
endPosition
row1
col30
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"WAIT_FOR_SECONDS"
time9999
position
row0
col0
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row1
col29
endPosition
row1
col30
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"WAIT_FOR_SECONDS"
time9999
position
row0
col0
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
enemies
空数组
enemyDbRefs
useDbtrue
id"enemy_4009_murgby"
level0
overwrittenDatanull
useDbtrue
id"enemy_4010_mubsbl"
level0
overwrittenDatanull
useDbtrue
id"enemy_1325_cbgpro"
level0
overwrittenDatanull
useDbtrue
id"enemy_1325_cbgpro_2"
level0
overwrittenDatanull
useDbtrue
id"enemy_1326_cbagen"
level0
overwrittenDatanull
useDbtrue
id"enemy_1326_cbagen_2"
level0
overwrittenDatanull
useDbtrue
id"enemy_1250_lyengs"
level0
overwrittenDatanull
useDbtrue
id"enemy_1250_lyengs_2"
level0
overwrittenDatanull
useDbtrue
id"enemy_1327_cbrokt"
level0
overwrittenDatanull
useDbtrue
id"enemy_1327_cbrokt_2"
level0
overwrittenDatanull
useDbtrue
id"enemy_1329_cbshld"
level0
overwrittenDatanull
useDbtrue
id"enemy_1329_cbshld_2"
level0
overwrittenDatanull
useDbtrue
id"enemy_1328_cbjedi"
level0
overwrittenDatanull
useDbtrue
id"enemy_1328_cbjedi_2"
level0
overwrittenDatanull
useDbtrue
id"enemy_1255_lybgpa"
level0
overwrittenDatanull
useDbtrue
id"enemy_1255_lybgpa_2"
level0
overwrittenDatanull
useDbtrue
id"enemy_1256_lyacpa"
level0
overwrittenDatanull
useDbtrue
id"enemy_1256_lyacpa_2"
level0
overwrittenDatanull
useDbtrue
id"enemy_1330_cbrush"
level0
overwrittenDatanull
useDbtrue
id"enemy_4035_mufbsa"
level0
overwrittenDatanull
useDbtrue
id"enemy_4036_mufbsb"
level0
overwrittenDatanull
useDbtrue
id"enemy_4037_mufbsc"
level0
overwrittenDatanull
useDbtrue
id"enemy_4038_mufbsd"
level0
overwrittenDatanull
useDbtrue
id"enemy_1334_ristar"
level0
overwrittenDatanull
useDbtrue
id"enemy_4009_murgby_2"
level0
overwrittenDatanull
useDbtrue
id"enemy_4010_mubsbl_2"
level0
overwrittenDatanull
waves
preDelay0
postDelay0
maxTimeWaitingForNextWave-1
fragments
preDelay0
actions
actionType"ACTIVATE_PREDEFINED"
managedBySchedulertrue
key"trap_166_muwork#1"
count1
preDelay0
interval1
routeIndex0
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"ACTIVATE_PREDEFINED"
managedBySchedulertrue
key"trap_166_muwork#2"
count1
preDelay0
interval1
routeIndex1
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
preDelay0
actions
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1325_cbgpro"
count1
preDelay0
interval1
routeIndex2
blockFragmentfalse
autoPreviewRoutetrue
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1325_cbgpro"
count1
preDelay0
interval1
routeIndex3
blockFragmentfalse
autoPreviewRoutetrue
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1325_cbgpro"
count1
preDelay0
interval1
routeIndex4
blockFragmentfalse
autoPreviewRoutetrue
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1334_ristar"
count1
preDelay0
interval1
routeIndex5
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1325_cbgpro_2"
count1
preDelay0
interval1
routeIndex6
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
preDelay10
actions
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1325_cbgpro"
count1
preDelay0
interval1
routeIndex7
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1325_cbgpro_2"
count1
preDelay0
interval1
routeIndex8
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1325_cbgpro_2"
count1
preDelay0
interval1
routeIndex9
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1326_cbagen"
count1
preDelay0
interval1
routeIndex10
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
preDelay15
actions
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1325_cbgpro_2"
count1
preDelay0
interval1
routeIndex11
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1326_cbagen"
count1
preDelay0
interval1
routeIndex12
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1325_cbgpro_2"
count1
preDelay0
interval1
routeIndex13
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1325_cbgpro_2"
count1
preDelay0
interval1
routeIndex14
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1325_cbgpro_2"
count1
preDelay0
interval1
routeIndex15
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
preDelay10
actions
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1325_cbgpro"
count1
preDelay0
interval1
routeIndex16
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1325_cbgpro"
count1
preDelay0
interval1
routeIndex17
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1325_cbgpro"
count1
preDelay0
interval1
routeIndex18
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
preDelay0
actions
actionType"ACTIVATE_PREDEFINED"
managedBySchedulertrue
key"trap_166_muwork#3"
count1
preDelay0
interval1
routeIndex19
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"ACTIVATE_PREDEFINED"
managedBySchedulertrue
key"trap_166_muwork#4"
count1
preDelay0
interval1
routeIndex20
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
preDelay10
actions
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1326_cbagen_2"
count1
preDelay0
interval1
routeIndex21
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1325_cbgpro_2"
count1
preDelay0
interval1
routeIndex22
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1325_cbgpro_2"
count1
preDelay0
interval1
routeIndex23
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1326_cbagen_2"
count1
preDelay0
interval1
routeIndex24
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
preDelay10
actions
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1325_cbgpro_2"
count1
preDelay0
interval1
routeIndex25
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1326_cbagen"
count1
preDelay0
interval1
routeIndex26
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1325_cbgpro_2"
count1
preDelay0
interval1
routeIndex27
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1325_cbgpro_2"
count1
preDelay0
interval1
routeIndex28
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
preDelay10
actions
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1325_cbgpro_2"
count1
preDelay0
interval1
routeIndex29
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1326_cbagen"
count1
preDelay0
interval1
routeIndex30
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1325_cbgpro_2"
count1
preDelay0
interval1
routeIndex31
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1325_cbgpro_2"
count1
preDelay0
interval1
routeIndex32
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
advancedWaveTag"stage"
preDelay0
postDelay0
maxTimeWaitingForNextWave-1
fragments
preDelay0
actions
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1329_cbshld"
count1
preDelay0
interval1
routeIndex33
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1329_cbshld"
count1
preDelay0
interval1
routeIndex34
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1325_cbgpro"
count1
preDelay0
interval1
routeIndex35
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1334_ristar"
count1
preDelay0
interval1
routeIndex36
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
preDelay5
actions
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1325_cbgpro"
count1
preDelay0
interval1
routeIndex37
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1325_cbgpro"
count1
preDelay0
interval1
routeIndex38
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1325_cbgpro"
count1
preDelay0
interval1
routeIndex39
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1325_cbgpro"
count1
preDelay0
interval1
routeIndex40
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
preDelay10
actions
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1329_cbshld"
count1
preDelay0
interval1
routeIndex41
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1329_cbshld_2"
count1
preDelay0
interval1
routeIndex42
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1329_cbshld_2"
count1
preDelay0
interval1
routeIndex43
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1329_cbshld"
count1
preDelay0
interval1
routeIndex44
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
preDelay10
actions
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1325_cbgpro"
count1
preDelay0
interval1
routeIndex45
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1325_cbgpro"
count1
preDelay0
interval1
routeIndex46
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1325_cbgpro"
count1
preDelay0
interval1
routeIndex47
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1325_cbgpro"
count1
preDelay0
interval1
routeIndex48
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
preDelay6
actions
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1329_cbshld_2"
count1
preDelay0
interval1
routeIndex49
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1329_cbshld_2"
count1
preDelay0
interval1
routeIndex50
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
preDelay10
actions
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1325_cbgpro"
count1
preDelay0
interval1
routeIndex51
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1325_cbgpro"
count1
preDelay0
interval1
routeIndex52
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1325_cbgpro"
count1
preDelay0
interval1
routeIndex53
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1325_cbgpro"
count1
preDelay0
interval1
routeIndex54
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1325_cbgpro"
count1
preDelay0
interval1
routeIndex55
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1325_cbgpro"
count1
preDelay0
interval1
routeIndex56
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
preDelay10
actions
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1329_cbshld"
count1
preDelay0
interval1
routeIndex57
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1329_cbshld_2"
count1
preDelay0
interval1
routeIndex58
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1329_cbshld_2"
count1
preDelay0
interval1
routeIndex59
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1329_cbshld"
count1
preDelay0
interval1
routeIndex60
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
preDelay5
actions
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1325_cbgpro_2"
count1
preDelay0
interval1
routeIndex61
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1325_cbgpro_2"
count1
preDelay0
interval1
routeIndex62
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1325_cbgpro_2"
count1
preDelay0
interval1
routeIndex63
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1325_cbgpro_2"
count1
preDelay0
interval1
routeIndex64
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
advancedWaveTag"stage"
preDelay0
postDelay0
maxTimeWaitingForNextWave-1
fragments
preDelay0
actions
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1327_cbrokt"
count1
preDelay0
interval1
routeIndex65
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1327_cbrokt"
count1
preDelay0
interval1
routeIndex66
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1326_cbagen"
count1
preDelay0
interval5
routeIndex67
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1334_ristar"
count1
preDelay0
interval1
routeIndex68
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
preDelay0
actions
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1326_cbagen"
count1
preDelay0
interval1
routeIndex69
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1326_cbagen_2"
count1
preDelay3
interval1
routeIndex70
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1326_cbagen"
count1
preDelay0
interval1
routeIndex71
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1326_cbagen_2"
count1
preDelay3
interval1
routeIndex72
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
preDelay5
actions
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1327_cbrokt"
count1
preDelay0
interval1
routeIndex73
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1327_cbrokt"
count1
preDelay0
interval1
routeIndex74
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
preDelay5
actions
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1326_cbagen_2"
count1
preDelay0
interval1
routeIndex75
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1326_cbagen_2"
count1
preDelay0
interval1
routeIndex76
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
preDelay10
actions
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1327_cbrokt"
count1
preDelay0
interval1
routeIndex77
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1327_cbrokt"
count1
preDelay0
interval1
routeIndex78
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1327_cbrokt"
count1
preDelay0
interval1
routeIndex79
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1327_cbrokt"
count1
preDelay0
interval1
routeIndex80
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1326_cbagen"
count1
preDelay0
interval5
routeIndex81
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
preDelay10
actions
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1326_cbagen_2"
count1
preDelay0
interval1
routeIndex82
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1326_cbagen_2"
count1
preDelay0
interval1
routeIndex83
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
preDelay10
actions
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1327_cbrokt"
count1
preDelay0
interval1
routeIndex84
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1327_cbrokt"
count1
preDelay0
interval1
routeIndex85
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1327_cbrokt"
count1
preDelay0
interval1
routeIndex86
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
preDelay10
actions
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1326_cbagen"
count1
preDelay0
interval1
routeIndex87
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1326_cbagen_2"
count1
preDelay0
interval1
routeIndex88
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1326_cbagen_2"
count1
preDelay0
interval1
routeIndex89
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1326_cbagen"
count1
preDelay0
interval1
routeIndex90
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
preDelay15
actions
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1327_cbrokt"
count1
preDelay0
interval1
routeIndex91
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1327_cbrokt"
count1
preDelay0
interval1
routeIndex92
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1327_cbrokt"
count1
preDelay0
interval1
routeIndex93
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
advancedWaveTag"stage"
preDelay0
postDelay0
maxTimeWaitingForNextWave-1
fragments
preDelay0
actions
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1328_cbjedi"
count1
preDelay0
interval1
routeIndex94
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1328_cbjedi"
count1
preDelay0
interval1
routeIndex95
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1328_cbjedi_2"
count1
preDelay0
interval1
routeIndex96
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1334_ristar"
count1
preDelay0
interval1
routeIndex97
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
preDelay5
actions
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1325_cbgpro_2"
count1
preDelay0
interval1
routeIndex98
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1325_cbgpro_2"
count1
preDelay0
interval1
routeIndex99
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1325_cbgpro_2"
count1
preDelay0
interval1
routeIndex100
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1325_cbgpro_2"
count1
preDelay0
interval1
routeIndex101
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1325_cbgpro_2"
count1
preDelay0
interval1
routeIndex102
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1325_cbgpro_2"
count1
preDelay0
interval1
routeIndex103
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
preDelay10
actions
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1328_cbjedi"
count1
preDelay0
interval1
routeIndex104
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1328_cbjedi"
count1
preDelay0
interval1
routeIndex105
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1328_cbjedi"
count1
preDelay0
interval1
routeIndex106
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1328_cbjedi"
count1
preDelay0
interval1
routeIndex107
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
preDelay10
actions
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1325_cbgpro_2"
count1
preDelay0
interval1
routeIndex108
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1325_cbgpro_2"
count1
preDelay0
interval1
routeIndex109
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1325_cbgpro_2"
count1
preDelay0
interval1
routeIndex110
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1325_cbgpro_2"
count1
preDelay0
interval1
routeIndex111
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
preDelay10
actions
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1328_cbjedi"
count1
preDelay0
interval1
routeIndex112
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1328_cbjedi_2"
count1
preDelay0
interval1
routeIndex113
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1328_cbjedi_2"
count1
preDelay0
interval1
routeIndex114
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1328_cbjedi"
count1
preDelay0
interval1
routeIndex115
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
preDelay10
actions
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1325_cbgpro_2"
count1
preDelay0
interval1
routeIndex116
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1325_cbgpro"
count1
preDelay0
interval1
routeIndex117
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1325_cbgpro"
count1
preDelay0
interval1
routeIndex118
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1325_cbgpro"
count1
preDelay0
interval1
routeIndex119
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1325_cbgpro"
count1
preDelay0
interval1
routeIndex120
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1325_cbgpro_2"
count1
preDelay0
interval1
routeIndex121
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1325_cbgpro_2"
count1
preDelay0
interval1
routeIndex122
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
preDelay10
actions
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1325_cbgpro_2"
count1
preDelay0
interval1
routeIndex123
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1325_cbgpro_2"
count1
preDelay0
interval1
routeIndex124
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1325_cbgpro_2"
count1
preDelay0
interval1
routeIndex125
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1325_cbgpro_2"
count1
preDelay0
interval1
routeIndex126
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
preDelay10
actions
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1328_cbjedi"
count1
preDelay0
interval1
routeIndex127
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1328_cbjedi_2"
count1
preDelay0
interval1
routeIndex128
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1328_cbjedi_2"
count1
preDelay0
interval1
routeIndex129
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1328_cbjedi"
count1
preDelay0
interval1
routeIndex130
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
preDelay5
actions
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1325_cbgpro_2"
count1
preDelay0
interval1
routeIndex131
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1325_cbgpro_2"
count1
preDelay0
interval1
routeIndex132
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1325_cbgpro_2"
count1
preDelay0
interval1
routeIndex133
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1325_cbgpro_2"
count1
preDelay0
interval1
routeIndex134
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
preDelay5
actions
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1325_cbgpro_2"
count1
preDelay0
interval1
routeIndex135
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1325_cbgpro_2"
count1
preDelay0
interval1
routeIndex136
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1325_cbgpro_2"
count1
preDelay0
interval1
routeIndex137
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1325_cbgpro_2"
count1
preDelay0
interval1
routeIndex138
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1325_cbgpro_2"
count1
preDelay0
interval1
routeIndex139
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1325_cbgpro_2"
count1
preDelay0
interval1
routeIndex140
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
advancedWaveTag"stage"
preDelay0
postDelay0
maxTimeWaitingForNextWave-1
fragments
preDelay0
actions
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1255_lybgpa"
count1
preDelay0
interval1
routeIndex141
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1255_lybgpa"
count1
preDelay0
interval1
routeIndex142
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1334_ristar"
count1
preDelay0
interval1
routeIndex143
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
preDelay0
actions
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1255_lybgpa"
count1
preDelay0
interval1
routeIndex144
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1255_lybgpa"
count1
preDelay0
interval1
routeIndex145
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1255_lybgpa"
count1
preDelay0
interval1
routeIndex146
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1255_lybgpa"
count1
preDelay0
interval1
routeIndex147
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
preDelay5
actions
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1250_lyengs"
count1
preDelay0
interval1
routeIndex148
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1250_lyengs"
count1
preDelay0
interval1
routeIndex149
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1250_lyengs"
count1
preDelay0
interval1
routeIndex150
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1250_lyengs"
count1
preDelay0
interval1
routeIndex151
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1250_lyengs"
count1
preDelay0
interval1
routeIndex152
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1250_lyengs"
count1
preDelay0
interval1
routeIndex153
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_4010_mubsbl"
count1
preDelay0
interval1
routeIndex154
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_4009_murgby"
count1
preDelay0
interval1
routeIndex155
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
preDelay5
actions
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1329_cbshld_2"
count1
preDelay0
interval1
routeIndex156
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1329_cbshld_2"
count1
preDelay0
interval1
routeIndex157
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1329_cbshld_2"
count1
preDelay0
interval1
routeIndex158
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1329_cbshld_2"
count1
preDelay0
interval1
routeIndex159
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
preDelay15
actions
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1329_cbshld_2"
count1
preDelay0
interval1
routeIndex160
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1329_cbshld_2"
count1
preDelay0
interval1
routeIndex161
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1329_cbshld_2"
count1
preDelay0
interval1
routeIndex162
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1329_cbshld_2"
count1
preDelay0
interval1
routeIndex163
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
preDelay5
actions
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1250_lyengs_2"
count1
preDelay0
interval1
routeIndex164
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1250_lyengs_2"
count1
preDelay0
interval1
routeIndex165
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1250_lyengs_2"
count1
preDelay0
interval1
routeIndex166
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1250_lyengs_2"
count1
preDelay0
interval1
routeIndex167
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1250_lyengs_2"
count1
preDelay0
interval1
routeIndex168
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1250_lyengs_2"
count1
preDelay0
interval1
routeIndex169
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
preDelay5
actions
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1329_cbshld_2"
count1
preDelay0
interval1
routeIndex170
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1329_cbshld_2"
count1
preDelay0
interval1
routeIndex171
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1329_cbshld_2"
count1
preDelay0
interval1
routeIndex172
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1329_cbshld_2"
count1
preDelay0
interval1
routeIndex173
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
preDelay5
actions
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1250_lyengs_2"
count1
preDelay0
interval1
routeIndex174
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1250_lyengs_2"
count1
preDelay0
interval1
routeIndex175
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1250_lyengs_2"
count1
preDelay0
interval1
routeIndex176
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1250_lyengs_2"
count1
preDelay0
interval1
routeIndex177
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1250_lyengs_2"
count1
preDelay0
interval1
routeIndex178
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1250_lyengs_2"
count1
preDelay0
interval1
routeIndex179
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
advancedWaveTag"stage"
preDelay0
postDelay0
maxTimeWaitingForNextWave-1
fragments
preDelay0
actions
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1255_lybgpa"
count1
preDelay0
interval1
routeIndex180
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1255_lybgpa"
count1
preDelay0
interval1
routeIndex181
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1327_cbrokt_2"
count1
preDelay0
interval1
routeIndex182
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1256_lyacpa"
count1
preDelay0
interval1
routeIndex183
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1334_ristar"
count1
preDelay0
interval1
routeIndex184
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
preDelay5
actions
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1255_lybgpa"
count1
preDelay0
interval1
routeIndex185
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1255_lybgpa"
count1
preDelay0
interval1
routeIndex186
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
preDelay0
actions
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1256_lyacpa"
count1
preDelay0
interval1
routeIndex187
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1256_lyacpa"
count1
preDelay0
interval1
routeIndex188
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
preDelay5
actions
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1329_cbshld_2"
count1
preDelay0
interval1
routeIndex189
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1329_cbshld_2"
count1
preDelay0
interval1
routeIndex190
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1329_cbshld_2"
count1
preDelay0
interval1
routeIndex191
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1329_cbshld_2"
count1
preDelay0
interval1
routeIndex192
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
preDelay5
actions
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1328_cbjedi_2"
count1
preDelay0
interval1
routeIndex193
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1328_cbjedi_2"
count1
preDelay0
interval1
routeIndex194
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1328_cbjedi_2"
count1
preDelay0
interval1
routeIndex195
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1328_cbjedi_2"
count1
preDelay0
interval1
routeIndex196
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
preDelay15
actions
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1329_cbshld_2"
count1
preDelay0
interval1
routeIndex197
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1329_cbshld_2"
count1
preDelay0
interval1
routeIndex198
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1329_cbshld_2"
count1
preDelay0
interval1
routeIndex199
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1329_cbshld_2"
count1
preDelay0
interval1
routeIndex200
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1328_cbjedi_2"
count1
preDelay5
interval1
routeIndex201
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1328_cbjedi_2"
count1
preDelay5
interval1
routeIndex202
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1328_cbjedi_2"
count1
preDelay5
interval1
routeIndex203
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1328_cbjedi_2"
count1
preDelay5
interval1
routeIndex204
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
preDelay0
actions
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1329_cbshld_2"
count1
preDelay15
interval1
routeIndex205
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1329_cbshld_2"
count1
preDelay15
interval1
routeIndex206
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1329_cbshld_2"
count1
preDelay15
interval1
routeIndex207
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1329_cbshld_2"
count1
preDelay15
interval1
routeIndex208
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1328_cbjedi_2"
count1
preDelay20
interval1
routeIndex209
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1328_cbjedi_2"
count1
preDelay20
interval1
routeIndex210
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1328_cbjedi_2"
count1
preDelay20
interval1
routeIndex211
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1328_cbjedi_2"
count1
preDelay20
interval1
routeIndex212
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1328_cbjedi"
count2
preDelay15
interval5
routeIndex213
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1256_lyacpa"
count1
preDelay5
interval1
routeIndex214
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1256_lyacpa"
count1
preDelay5
interval1
routeIndex215
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
advancedWaveTag"stage"
preDelay0
postDelay0
maxTimeWaitingForNextWave-1
fragments
preDelay0
actions
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1256_lyacpa"
count2
preDelay10
interval10
routeIndex216
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1329_cbshld_2"
count2
preDelay10
interval10
routeIndex217
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1330_cbrush"
count1
preDelay0
interval25
routeIndex218
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1329_cbshld_2"
count2
preDelay10
interval10
routeIndex219
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1330_cbrush"
count1
preDelay0
interval25
routeIndex220
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1329_cbshld_2"
count2
preDelay10
interval10
routeIndex221
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1330_cbrush"
count1
preDelay0
interval25
routeIndex222
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1329_cbshld_2"
count2
preDelay10
interval10
routeIndex223
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1330_cbrush"
count1
preDelay0
interval25
routeIndex224
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1328_cbjedi"
count3
preDelay5
interval10
routeIndex225
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1328_cbjedi"
count3
preDelay5
interval10
routeIndex226
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1328_cbjedi"
count3
preDelay5
interval10
routeIndex227
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1328_cbjedi"
count3
preDelay5
interval10
routeIndex228
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1256_lyacpa"
count1
preDelay0
interval1
routeIndex229
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1327_cbrokt_2"
count2
preDelay0
interval5
routeIndex230
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1334_ristar"
count1
preDelay0
interval1
routeIndex231
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
preDelay5
actions
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1256_lyacpa"
count2
preDelay10
interval10
routeIndex232
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1330_cbrush"
count3
preDelay0
interval25
routeIndex233
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1330_cbrush"
count3
preDelay0
interval25
routeIndex234
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1330_cbrush"
count3
preDelay0
interval25
routeIndex235
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1330_cbrush"
count3
preDelay0
interval25
routeIndex236
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1329_cbshld"
count4
preDelay5
interval10
routeIndex237
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1329_cbshld"
count4
preDelay5
interval10
routeIndex238
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1329_cbshld"
count4
preDelay5
interval10
routeIndex239
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1329_cbshld"
count4
preDelay5
interval10
routeIndex240
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1329_cbshld"
count2
preDelay0
interval10
routeIndex241
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1329_cbshld"
count2
preDelay0
interval10
routeIndex242
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1329_cbshld"
count2
preDelay0
interval10
routeIndex243
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1328_cbjedi"
count2
preDelay20
interval10
routeIndex244
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1328_cbjedi"
count2
preDelay20
interval10
routeIndex245
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1328_cbjedi"
count2
preDelay20
interval10
routeIndex246
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
advancedWaveTag"stage"
preDelay0
postDelay0
maxTimeWaitingForNextWave-1
fragments
preDelay0
actions
actionType"SPAWN"
managedBySchedulertrue
key"enemy_4035_mufbsa"
count1
preDelay0
interval1
routeIndex247
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKey"boss_f"
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight5
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_4036_mufbsb"
count1
preDelay0
interval1
routeIndex248
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKey"boss_f"
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight5
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_4037_mufbsc"
count1
preDelay0
interval1
routeIndex249
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKey"boss_f"
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight35
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_4038_mufbsd"
count1
preDelay0
interval1
routeIndex250
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKey"boss_f"
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight35
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1334_ristar"
count1
preDelay0
interval1
routeIndex251
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
advancedWaveTag"boss_wave"
branches
mufrprn_branch
phases
preDelay0
actions
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1328_cbjedi"
count1
preDelay0
interval1
routeIndex0
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1328_cbjedi"
count1
preDelay0
interval1
routeIndex1
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1328_cbjedi"
count1
preDelay0
interval1
routeIndex2
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
preDelay0
actions
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1256_lyacpa"
count1
preDelay0
interval1
routeIndex3
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
preDelay0
actions
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1328_cbjedi"
count1
preDelay0
interval1
routeIndex4
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1328_cbjedi"
count1
preDelay0
interval1
routeIndex5
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1328_cbjedi"
count1
preDelay0
interval1
routeIndex6
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
preDelay0
actions
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1255_lybgpa"
count1
preDelay0
interval1
routeIndex7
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1255_lybgpa"
count1
preDelay0
interval1
routeIndex8
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
preDelay0
actions
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1328_cbjedi_2"
count1
preDelay0
interval1
routeIndex9
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1328_cbjedi_2"
count1
preDelay0
interval1
routeIndex10
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1328_cbjedi_2"
count1
preDelay0
interval1
routeIndex11
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
preDelay0
actions
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1256_lyacpa_2"
count1
preDelay0
interval1
routeIndex12
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
preDelay0
actions
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1256_lyacpa"
count1
preDelay0
interval1
routeIndex13
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1255_lybgpa"
count1
preDelay0
interval1
routeIndex14
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1255_lybgpa"
count1
preDelay0
interval1
routeIndex15
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
preDelay0
actions
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1256_lyacpa"
count1
preDelay0
interval1
routeIndex16
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1256_lyacpa"
count1
preDelay0
interval1
routeIndex17
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1256_lyacpa"
count1
preDelay0
interval1
routeIndex18
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
preDelay0
actions
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1255_lybgpa_2"
count1
preDelay0
interval1
routeIndex19
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1255_lybgpa_2"
count1
preDelay0
interval1
routeIndex20
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1255_lybgpa_2"
count1
preDelay0
interval1
routeIndex21
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
preDelay0
actions
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1256_lyacpa_2"
count1
preDelay0
interval1
routeIndex22
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1255_lybgpa_2"
count1
preDelay0
interval1
routeIndex23
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1255_lybgpa_2"
count1
preDelay0
interval1
routeIndex24
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
forceBlockWaveInBranchfalse
predefines
characterInsts
空数组
tokenInsts
position
row8
col20
direction"UP"
hiddenfalse
alias"trap_205_mufrfm#1"
uniEquipIdsnull
inst
characterKey"trap_205_mufrfm"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinIdnull
tmplIdnull
overrideSkillBlackboardnull
position
row8
col21
direction"UP"
hiddenfalse
alias"trap_205_mufrfm#2"
uniEquipIdsnull
inst
characterKey"trap_205_mufrfm"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinIdnull
tmplIdnull
overrideSkillBlackboardnull
position
row8
col22
direction"UP"
hiddenfalse
alias"trap_205_mufrfm#3"
uniEquipIdsnull
inst
characterKey"trap_205_mufrfm"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinIdnull
tmplIdnull
overrideSkillBlackboardnull
position
row5
col21
direction"UP"
hiddenfalse
alias"trap_206_mufrbk#1"
uniEquipIdsnull
inst
characterKey"trap_206_mufrbk"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinIdnull
tmplIdnull
overrideSkillBlackboardnull
position
row5
col20
direction"UP"
hiddenfalse
alias"trap_206_mufrbk#2"
uniEquipIdsnull
inst
characterKey"trap_206_mufrbk"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinIdnull
tmplIdnull
overrideSkillBlackboardnull
position
row5
col22
direction"UP"
hiddenfalse
alias"trap_206_mufrbk#3"
uniEquipIdsnull
inst
characterKey"trap_206_mufrbk"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinIdnull
tmplIdnull
overrideSkillBlackboardnull
position
row5
col23
direction"UP"
hiddenfalse
alias"trap_209_mufrbs#1"
uniEquipIdsnull
inst
characterKey"trap_209_mufrbs"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinIdnull
tmplIdnull
overrideSkillBlackboardnull
position
row5
col24
direction"UP"
hiddenfalse
alias"trap_209_mufrbs#2"
uniEquipIdsnull
inst
characterKey"trap_209_mufrbs"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinIdnull
tmplIdnull
overrideSkillBlackboardnull
position
row8
col24
direction"UP"
hiddenfalse
alias"trap_209_mufrbs#3"
uniEquipIdsnull
inst
characterKey"trap_209_mufrbs"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinIdnull
tmplIdnull
overrideSkillBlackboardnull
position
row8
col11
direction"UP"
hiddenfalse
alias"trap_207_mufrwl#3"
uniEquipIdsnull
inst
characterKey"trap_207_mufrwl"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinIdnull
tmplIdnull
overrideSkillBlackboardnull
position
row5
col11
direction"UP"
hiddenfalse
alias"trap_207_mufrwl#4"
uniEquipIdsnull
inst
characterKey"trap_207_mufrwl"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinIdnull
tmplIdnull
overrideSkillBlackboardnull
position
row7
col15
direction"UP"
hiddenfalse
alias"trap_207_mufrwl#5"
uniEquipIdsnull
inst
characterKey"trap_207_mufrwl"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinIdnull
tmplIdnull
overrideSkillBlackboardnull
position
row6
col15
direction"UP"
hiddenfalse
alias"trap_207_mufrwl#6"
uniEquipIdsnull
inst
characterKey"trap_207_mufrwl"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinIdnull
tmplIdnull
overrideSkillBlackboardnull
position
row4
col9
direction"UP"
hiddenfalse
alias"trap_207_mufrwl#7"
uniEquipIdsnull
inst
characterKey"trap_207_mufrwl"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinIdnull
tmplIdnull
overrideSkillBlackboardnull
position
row4
col12
direction"UP"
hiddenfalse
alias"trap_207_mufrwl#9"
uniEquipIdsnull
inst
characterKey"trap_207_mufrwl"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinId""
tmplIdnull
overrideSkillBlackboardnull
position
row9
col8
direction"UP"
hiddenfalse
alias"trap_207_mufrwl#14"
uniEquipIdsnull
inst
characterKey"trap_207_mufrwl"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinIdnull
tmplIdnull
overrideSkillBlackboardnull
position
row9
col9
direction"UP"
hiddenfalse
alias"trap_207_mufrwl#15"
uniEquipIdsnull
inst
characterKey"trap_207_mufrwl"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinIdnull
tmplIdnull
overrideSkillBlackboardnull
position
row9
col12
direction"UP"
hiddenfalse
alias"trap_207_mufrwl#16"
uniEquipIdsnull
inst
characterKey"trap_207_mufrwl"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinIdnull
tmplIdnull
overrideSkillBlackboardnull
position
row9
col16
direction"UP"
hiddenfalse
alias"trap_207_mufrwl#19"
uniEquipIdsnull
inst
characterKey"trap_207_mufrwl"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinIdnull
tmplIdnull
overrideSkillBlackboardnull
position
row1
col16
direction"UP"
hiddenfalse
alias"trap_207_mufrwl#25"
uniEquipIdsnull
inst
characterKey"trap_207_mufrwl"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinIdnull
tmplIdnull
overrideSkillBlackboardnull
position
row1
col20
direction"UP"
hiddenfalse
alias"trap_207_mufrwl#26"
uniEquipIdsnull
inst
characterKey"trap_207_mufrwl"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinIdnull
tmplIdnull
overrideSkillBlackboardnull
position
row12
col13
direction"UP"
hiddenfalse
alias"trap_207_mufrwl#27"
uniEquipIdsnull
inst
characterKey"trap_207_mufrwl"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinIdnull
tmplIdnull
overrideSkillBlackboardnull
position
row12
col17
direction"UP"
hiddenfalse
alias"trap_207_mufrwl#30"
uniEquipIdsnull
inst
characterKey"trap_207_mufrwl"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinIdnull
tmplIdnull
overrideSkillBlackboardnull
position
row3
col15
direction"UP"
hiddenfalse
alias"trap_207_mufrwl#31"
uniEquipIdsnull
inst
characterKey"trap_207_mufrwl"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinIdnull
tmplIdnull
overrideSkillBlackboardnull
position
row2
col18
direction"UP"
hiddenfalse
alias"trap_207_mufrwl#32"
uniEquipIdsnull
inst
characterKey"trap_207_mufrwl"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinIdnull
tmplIdnull
overrideSkillBlackboardnull
position
row3
col21
direction"UP"
hiddenfalse
alias"trap_207_mufrwl#33"
uniEquipIdsnull
inst
characterKey"trap_207_mufrwl"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinIdnull
tmplIdnull
overrideSkillBlackboardnull
position
row11
col21
direction"UP"
hiddenfalse
alias"trap_207_mufrwl#34"
uniEquipIdsnull
inst
characterKey"trap_207_mufrwl"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinIdnull
tmplIdnull
overrideSkillBlackboardnull
position
row8
col4
direction"UP"
hiddenfalse
alias"trap_208_mufrst#1"
uniEquipIdsnull
inst
characterKey"trap_208_mufrst"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinIdnull
tmplIdnull
overrideSkillBlackboardnull
position
row6
col4
direction"UP"
hiddenfalse
alias"trap_208_mufrst#2"
uniEquipIdsnull
inst
characterKey"trap_208_mufrst"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinIdnull
tmplIdnull
overrideSkillBlackboardnull
position
row7
col4
direction"UP"
hiddenfalse
alias"trap_208_mufrst#3"
uniEquipIdsnull
inst
characterKey"trap_208_mufrst"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinIdnull
tmplIdnull
overrideSkillBlackboardnull
position
row5
col4
direction"UP"
hiddenfalse
alias"trap_208_mufrst#4"
uniEquipIdsnull
inst
characterKey"trap_208_mufrst"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinIdnull
tmplIdnull
overrideSkillBlackboardnull
position
row9
col5
direction"UP"
hiddenfalse
alias"trap_208_mufrst#5"
uniEquipIdsnull
inst
characterKey"trap_208_mufrst"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinIdnull
tmplIdnull
overrideSkillBlackboardnull
position
row9
col6
direction"UP"
hiddenfalse
alias"trap_208_mufrst#6"
uniEquipIdsnull
inst
characterKey"trap_208_mufrst"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinIdnull
tmplIdnull
overrideSkillBlackboardnull
position
row4
col5
direction"UP"
hiddenfalse
alias"trap_208_mufrst#7"
uniEquipIdsnull
inst
characterKey"trap_208_mufrst"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinIdnull
tmplIdnull
overrideSkillBlackboardnull
position
row4
col6
direction"UP"
hiddenfalse
alias"trap_208_mufrst#8"
uniEquipIdsnull
inst
characterKey"trap_208_mufrst"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinIdnull
tmplIdnull
overrideSkillBlackboardnull
position
row7
col11
direction"UP"
hiddenfalse
alias"trap_208_mufrst#9"
uniEquipIdsnull
inst
characterKey"trap_208_mufrst"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinIdnull
tmplIdnull
overrideSkillBlackboardnull
position
row8
col7
direction"UP"
hiddenfalse
alias"trap_208_mufrst#11"
uniEquipIdsnull
inst
characterKey"trap_208_mufrst"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinIdnull
tmplIdnull
overrideSkillBlackboardnull
position
row5
col7
direction"UP"
hiddenfalse
alias"trap_208_mufrst#12"
uniEquipIdsnull
inst
characterKey"trap_208_mufrst"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinId""
tmplIdnull
overrideSkillBlackboardnull
position
row6
col11
direction"UP"
hiddenfalse
alias"trap_208_mufrst#16"
uniEquipIdsnull
inst
characterKey"trap_208_mufrst"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinIdnull
tmplIdnull
overrideSkillBlackboardnull
position
row8
col15
direction"UP"
hiddenfalse
alias"trap_208_mufrst#19"
uniEquipIdsnull
inst
characterKey"trap_208_mufrst"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinIdnull
tmplIdnull
overrideSkillBlackboardnull
position
row5
col15
direction"UP"
hiddenfalse
alias"trap_208_mufrst#20"
uniEquipIdsnull
inst
characterKey"trap_208_mufrst"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinIdnull
tmplIdnull
overrideSkillBlackboardnull
position
row11
col15
direction"UP"
hiddenfalse
alias"trap_208_mufrst#25"
uniEquipIdsnull
inst
characterKey"trap_208_mufrst"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinIdnull
tmplIdnull
overrideSkillBlackboardnull
position
row7
col26
direction"UP"
hiddenfalse
alias"trap_208_mufrst#28"
uniEquipIdsnull
inst
characterKey"trap_208_mufrst"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinIdnull
tmplIdnull
overrideSkillBlackboardnull
position
row7
col6
direction"UP"
hiddenfalse
alias"trap_208_mufrst#29"
uniEquipIdsnull
inst
characterKey"trap_208_mufrst"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinId""
tmplIdnull
overrideSkillBlackboardnull
position
row6
col26
direction"UP"
hiddenfalse
alias"trap_208_mufrst#30"
uniEquipIdsnull
inst
characterKey"trap_208_mufrst"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinIdnull
tmplIdnull
overrideSkillBlackboardnull
position
row6
col6
direction"UP"
hiddenfalse
alias"trap_208_mufrst#31"
uniEquipIdsnull
inst
characterKey"trap_208_mufrst"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinIdnull
tmplIdnull
overrideSkillBlackboardnull
position
row0
col0
direction"DOWN"
hiddenfalse
alias"trap_121_gractrl#1"
uniEquipIdsnull
inst
characterKey"trap_121_gractrl"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinId""
tmplIdnull
overrideSkillBlackboardnull
position
row7
col20
direction"UP"
hiddentrue
alias"trap_166_muwork#1"
uniEquipIdsnull
inst
characterKey"trap_166_muwork"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex-1
mainSkillLvl1
skinId""
tmplIdnull
overrideSkillBlackboardnull
position
row7
col22
direction"UP"
hiddentrue
alias"trap_166_muwork#2"
uniEquipIdsnull
inst
characterKey"trap_166_muwork"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex-1
mainSkillLvl1
skinId""
tmplIdnull
overrideSkillBlackboardnull
position
row7
col20
direction"UP"
hiddentrue
alias"trap_166_muwork#3"
uniEquipIdsnull
inst
characterKey"trap_166_muwork"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex-1
mainSkillLvl1
skinId""
tmplIdnull
overrideSkillBlackboardnull
position
row7
col22
direction"UP"
hiddentrue
alias"trap_166_muwork#4"
uniEquipIdsnull
inst
characterKey"trap_166_muwork"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex-1
mainSkillLvl1
skinId""
tmplIdnull
overrideSkillBlackboardnull
position
row1
col30
direction"UP"
hiddenfalse
aliasnull
uniEquipIdsnull
inst
characterKey"trap_203_mufrprn"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinId""
tmplIdnull
overrideSkillBlackboardnull
position
row8
col25
direction"UP"
hiddenfalse
alias"trap_207_mufrwl#37"
uniEquipIdsnull
inst
characterKey"trap_207_mufrwl"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinIdnull
tmplIdnull
overrideSkillBlackboardnull
position
row1
col23
direction"UP"
hiddenfalse
alias"trap_207_mufrwl#38"
uniEquipIdsnull
inst
characterKey"trap_207_mufrwl"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinIdnull
tmplIdnull
overrideSkillBlackboardnull
position
row5
col25
direction"UP"
hiddenfalse
alias"trap_207_mufrwl#39"
uniEquipIdsnull
inst
characterKey"trap_207_mufrwl"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinId""
tmplIdnull
overrideSkillBlackboardnull
position
row8
col23
direction"UP"
hiddenfalse
alias"trap_205_mufrfm#3"
uniEquipIdsnull
inst
characterKey"trap_205_mufrfm"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinIdnull
tmplIdnull
overrideSkillBlackboardnull
characterCards
空数组
tokenCards
initialCnt0
hiddenfalse
aliasnull
uniEquipIdsnull
inst
characterKey"trap_202_muworkg"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex-1
mainSkillLvl1
skinId""
tmplIdnull
overrideSkillBlackboardnull
initialCnt2
hiddenfalse
aliasnull
uniEquipIdsnull
inst
characterKey"trap_166_muwork"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex-1
mainSkillLvl1
skinId""
tmplIdnull
overrideSkillBlackboardnull
hardPredefines
characterInsts
空数组
tokenInsts
空数组
characterCards
空数组
tokenCards
空数组
excludeCharIdListnull
randomSeed1442702369
operaConfignull
cameraPlugin""