RA-NO 最初的战斗
最初的战斗 | |||||
---|---|---|---|---|---|
安稳不属于荒野中求生的人们,在危险找上门之前,我们需要锻炼自己,拥有足以应战的实力。 | |||||
作战消耗 | 决断 × 1 | 体力消耗 | 0 | ||
部署上限 | 初始COST | COST上限 | |||
0 | 0 | 99 | |||
目标点耐久 | 待处理目标数量 | 最短用时一倍速下所有敌人出场即被歼灭的理论用时(不考虑部分可以直接结束战斗的特殊机制) | |||
5 | 13 | 0分55秒
| |||
地图生息演算关卡内部分装置的实际所在位置随机生成 地图数据展示了其所有可能出现的分布情况 | |||||
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|
敌方情报
敌方情报 | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
头像 | 名称 | 数量 | 地位 | 级别 | 生命值 | 攻击力 | 防御力 | 法术抗性 | 攻击间隔 | 重量等级 | 移动速度 | 攻击范围半径 | 目标价值
|
猎狗 | 13 | 普通 | 0 | 820 | 190 | 0 | 20 | 1.4 | 0 | 1.9 | — | 1 |
已部署干员
已部署干员 |
---|
LV 55LV 55LV 55LV 25LV 7LV 25LV 7 |
备注 |
所有干员信赖均为100,随关卡剧情自动部署 |
关卡内剧情
关卡内剧情 在集成战略模式或消耗理智的关卡中,本部分剧情仅在第一次通关前显示。 不消耗理智的关卡中,本部分剧情会在每一次作战时显示。 | |
---|---|
行动开始 | |
各位,根据我的经验来看,冲突区虽然危险,但也不会让各位真的命绝于此。 | |
与资源区不同,在冲突区的敌人敌意更加明显,各位必须时刻注意,让保护点免受敌人的侵袭。 | |
该地区存在逃脱点,可用于建立跨域通讯。 | |
跨域通讯建成后,可自由选择时机结束本局演算。 | |
<Sharp>, <Stormeye> 部署 | |
刚刚所说的不会让各位命绝于此,是因为冲突区这里有着可以让各位安全撤离的地方! | |
找到这些逃脱点,各位就可以带走已收集的部分资源,安全地离开,结束这次在萨尔贡的生存。 | |
不过冲突区纷争不断,我也不是很清楚逃脱点具体会在哪里…… | |
在保证保护点免受敌人侵袭的同时,派出人手寻找逃脱点吧! | |
<预备干员-近战>部署 | |
关卡计数4/13,<预备干员-狙击>部署,发现逃脱点 | |
发现了!各位,逃脱点就在那里! | |
派遣任意一个人手前往逃脱点,就可以建立跨域通讯,获得安全离开的机会! | |
<预备干员-近战>部署,激活逃脱点 |
注释与链接